
Research and creation with 4.0 technologies?
Research and creation with 4.0 technologies?

5.04.2023
The year 2000 would not be the end of the world as companies, governments and telecommunications companies predicted. The famous Y2K bug threatened to cause failures in everything that was automated or electronic due to the change of millennium, from 1999 to 2000 computers did not recognize it and this could cause nuclear plants, the stock exchange, the health system, hydroelectric plants, among others, to be damaged.
“We need all governments and companies to work with us to make sure that the Y2K computer error is remembered as the last headache of the 20th century, not the first crisis of the 21st century”, said former President Bill Clinton during the 1999 State of the Union Address, and for this reason, a worldwide investment of 214 million dollars was made where companies, engineers and scientists worked hand in hand so that just when January 1, 2000 arrived, the world as we knew it would not end.
We still don’t know if the “end of the world” was avoided thanks to the systems upgrade or if it was really just the usual end-of-the-world panic, however, this event propelled us in an accelerated manner into the Fourth Industrial Revolution. Since then, technology has not stopped evolving rapidly and it has been necessary to invest in innovation and research-creation to be at the forefront in order to anticipate and provide better answers to the challenges that society would face.
In this context, research allows us to discover new ideas and technologies that in areas such as medicine can improve the quality of life of people; in art they can enrich the cultural heritage of modern society, in organizational and institutional processes, facilitate the management and learning of face-to-face and remote work teams, the automation of processes, which is reflected in data, effectiveness and profits.
What are the most significant contributions currently in Industry 4.0?
- IoT + AI: the internet of things and artificial intelligence can create twin factories, systems that constantly monitor the status of machines, predicting failures before they occur and taking measures to prevent them.
- Data: data visualization is making it possible to create new projects, to reveal objectively what really works and what doesn’t, and its free access is becoming increasingly necessary for the growth of all sectors.
- Art: artists create new forms of artistic expression through 3D printing, digital animation, creative coding, among others. They also use online platforms to reach a global audience and expand their fan base, distributing artistic and cultural content in a wider and more accessible way.
- Cultural preservation: with virtual and augmented reality people can visit all kinds of digital spaces such as museums from anywhere in the world, and experience history and culture in a more immersive and interactive way.
- E-learning: using digital tools we can create platforms that allow students to learn and train on any subject with the use of models, prototypes and more efficient instruments.
- Transmedia universes: these are effective strategies for the dissemination and appropriation of knowledge, which make concepts more accessible and understandable to society, providing it with knowledge through narratives, content and tools that influence informed decision making.
After all, the Fourth Industrial Revolution has the potential to create innovative and transformative solutions that allow us to deeply understand the needs of communities and the current social context. Creating, for example, projects that can have a significant impact on reducing the carbon footprint or addressing the most pressing social challenges, such as poverty, inequality and social exclusion.
Therefore, it is necessary that both organizations and governments invest in research – creation and innovation, to generate transformative services, products and cutting-edge projects that have a significant impact on the effective and efficient solution of current and future problems in the world.
C-Transmedia Communications